Hi! My name is
Javier Moreno
I'm a UI Artist
works
game development
game design | game theory | ui art | ux/ui | level design
art portfolio
pixel art | ui/ux | 2d fx | vfx | animation
personal projects
character design | props & environments | animation | ui art

about
A graduate in Industrial Design and Product Development Engineering, I made the decision to blend my academic background with my passion. This led me to relocate to Madrid and pursue a Master's degree in Game Design.Initially working as a game designer, I gained valuable experience in conceptualizing games from the ground up. Currently, I work as a UI artist, responsible for creating essential elements for game screens and flows.As a hybrid professional (with both artistic and technical abilities), I am dedicated to bridging gaps in game development, connecting various departments, and overseeing the entire UI pipeline, from conception to implementation.At the core of my approach is a personal motto: I firmly believe that a designer's role, regardless of the field, is to navigate complexity to deliver simplicity.
Feel free to reach out if you have any questions or if there's anything I can assist you with. You can contact me at javiermorenoheuer[at]gmail[dot]com.
Voidout is an action game set in a faraway planet, where darkness, silence, and peace reigned, that is… until they arrived. While carelessly seeking to extract the energy of this planet to harvest and use for their own kin, overlooking the possible consequences.
I worked as a Game Designer in Voidout as a Master's degree project.My responsibilities included:
GDD documentation and definition of core mechanics.
Level design and prototype using blockmesh geometry in Unreal Engine 4.
Design game tutorials.
QA monitoring using forms.
Playtesting and game polishing.
UI design of tutorials, menus and HUD elements.
RoD is a turn-based strategy game where strategy and the tactical use of terrain will decide your fate.You can also recruit different types of combat units, and upgrade them trying multiple combinations to create the combat gear that better fits your combat style.And all of this accompained by pixel art style, lovely characters, and a memorable script.
I collaborated with AutoHit Games as a UX/UI and level designer.My tasks included:
Design of UI screens using mockups and wireframes.
Generating graphic elements required for UI designs.
Level design of Campaign & Challenge levels.