
I'm a UI Artist

about
Hello there! I'm Javier, a UI artist based in Madrid (Spain) with 3 years of experience in the industry.Led the integration of the 2D asset pipeline, designed new UI features building interactive prototypes and supported the creation of 2D assets for new game content.Seeking opportunities to leverage technical implementation and problem-solving skills to elevate user engagement and game design aesthetics in future projects.At the core of my approach is a personal motto: I firmly believe that a designer's role, regardless of the field, is to navigate complexity to deliver simplicity.
Don't hesitate to contact me for collaboration or any assistance you might need!You can contact me at javiermorenoheuer[at]gmail[dot]com.
RoD is a turn-based strategy game where strategy and the tactical use of terrain will decide your fate.You can also recruit different types of combat units, and upgrade them trying multiple combinations to create the combat gear that better fits your combat style.And all of this accompained by pixel art style, lovely characters, and a memorable script.
I collaborated with AutoHit Games as a UX/UI and level designer.My tasks included:
Design of UI screens using mockups and wireframes.
Generating graphic elements required for UI designs.
Level design of Campaign & Challenge levels.
🔮💜 Use cards to fight the incoming hordes of enemies & survive while building your own deck 🃏✨
Fortune Decker is a top-down roguelike, deckbuilding, action survival game currently being developed by Evil Kiwi Games.
I worked at Evil Kiwi Games as a Pixel artist using mainly Asesprite.My tasks included:
Creation of UI graphic elements for game screens.
Characters animations for the main character and enemies.
VFX & particles for in-game skills.
Graphic design of logos and media artwork.
I worked at Nexxyo Labs as a UI Artist for an Unnanounced Project (2023).My responsibilities included:
Graphics creation and UI design
Wireframe concepts to test UX flow
Assets implementation of screens
Shaders and materials creation
UX methodology production (research, prototype, iterate)
UI Kit and Style Guide for Menus

I worked at DECA Games as a UI Artist for Neverwinter.My responsibilities included:
Created icons and other 2D assets for new game content.
Designed new UX/UI features, rework of existing UI content and QoL features.
Developed interactive prototypes and wireframes to visualize and communicate design concepts effectively.
Assisted with art production pipeline and cross-department communication.
Managed asset pipelines, implementing art assets in a proprietary engine using version control systems.

As Above So Below

Red Harvest

I worked at CONWIRO as a UI Artist for Clash of Captains.My responsibilities included:
Redesigned screen flows and layouts to improve UX.
Created a visual style building a Style Guide, defining typographies, colors and main elements.
Dressed screens, generating UI elements and all the necessary graphics.
Assisted with the art pipeline integration, using UI Toolkit as our main tool.
Created shaders, flipbooks and other visual effects for UI.

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