Hi! My name is
Javier Moreno
I'm a UI Designer
works
game development
ui design | ui art | ux/ui | animation | ui integration | 2d vfx | materials & shaders
personal projects
pixel art | animation | ui art

about
Hello there! I'm Javier, a UI designer based in Basel (Switzerland).Led the integration of the 2D asset pipeline, designed new UI features building interactive prototypes and supported the creation of 2D assets for new game content.Seeking opportunities to leverage technical implementation and problem-solving skills to elevate user engagement and game design aesthetics in future projects.At the core of my approach is a personal motto: I firmly believe that a designer's role, regardless of the field, is to navigate complexity to deliver simplicity.
Don't hesitate to contact me for collaboration or any assistance you might need!You can contact me at javiermorenoheuer[at]gmail[dot]com.
RoD is a turn-based strategy game where strategy and the tactical use of terrain will decide your fate.You can also recruit different types of combat units, and upgrade them trying multiple combinations to create the combat gear that better fits your combat style.And all of this accompained by pixel art style, lovely characters, and a memorable script.
I collaborated with AutoHit Games as a UX/UI and level designer.My tasks included:
Design of UI screens using mockups and wireframes.
Generating graphic elements required for UI designs.
Level design of Campaign & Challenge levels.
🔮💜 Use cards to fight the incoming hordes of enemies & survive while building your own deck 🃏✨
Fortune Decker is a top-down roguelike, deckbuilding, action survival game currently being developed by Evil Kiwi Games.
I worked at Evil Kiwi Games as a Pixel artist using mainly Asesprite.My tasks included:
Creation of UI graphic elements for game screens.
Characters animations for the main character and enemies.
VFX & particles for in-game skills.
Graphic design of logos and media artwork.

I worked at Cryptic Studios as a UI/UX Designer for Neverwinter.My responsibilities included:
Designed and prototyped BattlePass, Leaderboard & Queue Group Details.
Created icons and 2D assets for new game content.
Integrated UI art assets into the proprietary engine and maintained them through the team’s version-control workflow.
Coordinated with Art, Outsourcing, Design and LiveOps teams to support the art pipeline and implementation.

As Above So Below

Red Harvest

I worked at CONWIRO as a UI Artist for Clash of Captains.My responsibilities included:
Designed the screen flows and layouts for Club, Collection, Season Pass, Ranking & Store.
Created a visual style guide defining typography, colors, and reusable UI elements.
Produced and integrated UI assets using UI Toolkit.
Built shaders, flipbooks, and visual effects for interface elements.

Home Screen

Club Screen

Lobby

Season Pass

Lobby

Season Pass

I worked at CONWIRO as a UI Artist for Clash of Captains.My responsibilities included:
Designed the screen flows and layouts for Club, Collection, Season Pass, Ranking & Store.
Created a visual style guide defining typography, colors, and reusable UI elements.
Produced and integrated UI assets using UI Toolkit.
Built shaders, flipbooks, and visual effects for interface elements.

Home Screen

Club Screen

Lobby

Season Pass

Lobby

Season Pass














































